http://elizabethanprojectsca.blogspot.com/ (Mistress Christiana Elizabeth Constable's persona documentation for Golden Swan persona challenge 2010.)
(1) To gather together a unique group of members both male and female who were talented, gifted and "doers" and to make a believable persona that can be shown as someone that has stepped off the history pages of history.
Is period camping required?
Do I have to do all this research?
A person who creating a persona and is flexible and has a thorough working knowledge of what they've learned, and can talk about it from a first-person viewpoint and who has the presence of mind to evade questions or manipulate the conversation away from topics they don't know and onto topics they do know, will fare better than the one who has tons of book-learning but can't present the information convincingly as a real person of the era they chosen. So research skills do count, but only for about half, possibly less, of the whole persona presentation. One must start with a base, and than put on the bing as one proceeds in developing a believable persona. One may also take the persona development to any level they so choose, but the more refine the persona development is, the more believable the person will be, and the more fun that one will remember after an event. This is not judging and is not a competition but rather a guideline that will help you in creating the persona.
Member can become frustrated that they were only able to present a small percentage of everything they had learned and to make a believable persona one must learn a wide range of material, in case it is to be presented. But there's only so much time at a given demo or event to present a persona and for every member that has taken persona to the extreme will probably know a hundred or more hours worth of information, but will only have the demo and or event to present it.
In presenting a persona, one needs to be able to indicate if needed of why they are traveling, as most events and demos do take place at a number of locations throughout the known world. You can say that you are a merchant, or a pilgrim that is traveling, or of other matters, but please remember make it believable – It is suggested that the most advanced persona player come up with a short briefing story of their persona, along with life issues concerning their persona. Below is a list that can help one design there own persona, and will set the basis for developing a believable persona. One may choose to do all, or only a few, but the more developed the more believable the persona will be.
1) PERSONA CREATION: (Required) Should be able to develop an authentic and logical persona based on historical research and data. The persona cannot be one of an existing historic or literary character. One should have in developing the persona the following: full name, date of birth, present age, place of birth and current residence, a brief genealogy that includes present social position, and a brief personal history. THIS IS THE MOST IMPORTANT PART – as this will set the motion of which way the persona development will take form. One should at least have a general idea of what persona should be, and will set the stage, for skills, social structure, costuming, and other items as well. The persona creation does not need to be complex, but rather a stepping-stone into helping create and to make an attempt at experiencing the historical past years without the pitfalls of the Medieval Ages.
In developing a persona creation on should be able to present life skills as well on everyday occurrences in the life of their personas such as hobbies, pastimes, religious observances, house duties (for the women - e.g. meal planning, entertainment, accommodations for visiting dignitaries and entourage etc; for the men - work skills, socialization, monies and income), community obligations, and other personal duties/needs of their persona; the visit of a reigning monarch, the guild they belong to, anticipation of a coming holiday, their position in society. EXAMPLES ARE ENDLESS.
Habitat can overlaps everyday life, but is not identical. The member should be able to display a working knowledge of the persona's home such as that displayed during the everyday life mention above. The person should also have good overall knowledge of shelter in general in their time period and culture, the geography of their home and any other areas they should be familiar with, climate, which lives with, or near them, sources of water, disposal of waste
By using the persona creation first, than one can create the life skills as well and this helps to even further advance the persona, and to fruit out the persona. Everyone is different, and they may choose whatever level they so choose, but the more advance the level, the more pleasure at recreating the era that one chooses also helps in creating the pleasure of having more fun within the organization.
Members - should and must demonstrate a working knowledge of courtesy and etiquette for their persona throughout the event by their deportment. Topics will include addressing nobility, officers, peers and servants; table manners; recognition of devices; and, of course, courtliness and common consideration and politeness as set by Adrian Empire Rules.
2) COSTUMING: (Required) should have made a complete and detailed costume for their persona, including undergarment/s, over garment/s, and headwear. NOTE: footwear and accessories need not be made by the applicant, but should be provided to complete the persona. With shoes it is not necessary, as most shoes from this era were uncomfortable, and to have them made can be expensive. If your persona calls to be barefooted, please do not. We do not need you to have an accident by stepping on something sharp and contaminated. As for costuming, it should be based on construction techniques, and design of the era that the persona is presenting to the world. Along with the proper accessories. If one wishes to explore this more, one may join the Clothiers – http://clothiersguild.blogspot.com/
At this stage on one may choose to stop their development of their persona, as one would be able to succeed with their own persona and to some degree will pass. But for others this is only the first stage and one can develop further. Below is listed a few of these catagories that may help oneself in creating the persona to a greater extent. The icing of the cake as might be in to developing the persona even greater, but be warned, when going down this avenue the sky is the limit, and when one has master these techniques, you may choose to enter on any of these corresponding fields as per set rules of the Adrian Empire, either through arts and sciences, or and marshal arts.
3) CALLIGRAPHY/CORRESPONDENCE: Members presenting a persona may also wish to do calligraphy for their persona or an illuminated page that demonstrates the applicants understanding of their culture and period lettering style and writing/illuminating tools and materials.
4) NEEDLEWORK/EMBELLISHMENT: Not necessary required, but is known in all cultures and eras, with mostly women, but men have also done needlework and embellishment as well. If one chooses the member may choose to enter a piece with documented proof at an Arts and Sciences competition. Suggested applications: embroidery, needlepoint, appliqué, lace making, weaving, bullion work, spinning/weaving, sprang or other needlework or embellishment appropriate to persona. Needlework or embellishment may be incorporated into the persona's costume or accessories. Applicant if entering the arts and sciences competition must be prepared to document form of needlework or embellishment
5) SKILLS AND TECHNOLOGY: Members may choose to display and demonstrate a skill or proficiency appropriate to their persona that is not covered in the other categories. Examples would be: falconry, jewelry making, herbalism, woodcarving, and detailed working knowledge of weaving. A member may choose to display their knowledge at demos, and may choose if they wish to in the arts and sciences - judging is done through a display and/or demonstration to the judges, along with documentation and a discussion between the arts and sciences judges if need be. Documentation of technique, materials, elements specific to persona is required of the project is needed if entering the arts and science list.
6) CULINARY ARTS: Member may choose increase their persona development by learning the culinary arts of their era and if so should be able to discuss food and diet in general. Members should have knowledge the of sources of food (grown on own lands, imported, trade, etc.), preparation and storage methods, the equipment used for these, fast and feast days and customs for persona, restrictions on diet, any philosophy of food common to the era or culture. Cooking or food preparation can form part of this category but is not required, however does give a nice touch to those that wish to contribute as a feast autocrat or even at a pot luck.
7) DANCING: Member may choose to do dance but should be able to do the dances of the era that they wish to present.
8) GAMES AND PASTIMES: Members should show a proficiency in, and ability to teach, indoor and outdoor games, where appropriate to their persona. Suggested indoor games: chess, nine-men's-Morris. Suggested outdoor games: jeu-de-boules (Bocce), Prisoner's Base. Members may substitute another other games as per their time period or culture.Where appropriate for the persona, other pastimes may be substituted. Examples might include: riddles, string games or figures, word games.
9) BARDIC ENTERTAINMENT: Everyone seems to enjoy the art of bard but to make it more believable one should at least make an attempt to memorize and perform a period song, story, or poem of reasonable length. You may even play a music instrument and for those that are more serious recreat a Medieval music instrument to preform on. Performances usually take place at the potluck feast on Saturday night and everyone is welcome. If needed i.e. say a poem, one may read from parchment and work the readings into your acting skills as been in persona. Bard with proper documentation can also be entering on the Adrian Empire arts and sciences list.
10) SURVIVAL TECHNIQUES: members can if so chosen to do marshal arts if they wish to advance their persona if their persona dictates or if they just simply want to play the challenge in the marshal arts. Other than target archery, one MUST BE CARDED – taken both the written and practical test, before playing the combat arts, and in most scenarios set by the marshal in charge – the member will be able to prove their ability in these scenarios. Techniques should coincide (loosely) with what is appropriate to their persona and by direction of the Combat Rules set forth by the Adrian Empire. Adrian Empire - legal weapons, protection and procedures will dictate this option if one chooses to do this option while in persona.
b) Shinia and Rein: As per Adrian Empire Rules of Combat and by the marshal in charge.
For a view of costuming, props, and other links in regards to Mistress Christiana. Go to
A Touch of Renaissance http://elizabethanwoodjoineryandcostume.blogspot.com/
Please note that from time to time that these web blogs may be updated without notice, and in the updating information may be added or deleted at the decision of Christiana, and Phasiani lacus Manerium members under the hand of Christiana.